Necessary Evil: Marvel 1999

Conference Call of DOOM!

Doctor Doom holds a holographic conference call with Delta Force 1 and Delta Force 2. He explains that he is pleased with both teams’ performance so far. Therefore, he is giving the two teams an opportunity to choose their next missions. More specifically, there are two missions that must take place simultaneously, but either team could complete either mission. So it’s up to the teams themselves to decide which team does which mission.

Both missions involve leaving the Earth. Delta Force 1 will use Doom’s Saucer Ship, while Delta Force 2 will use the Buran space shuttle. Getting these vessels to their destinations will require getting past the Kree space defense perimeter. The Ghost has come up with holographic cloaking devices to make the two ships look like Kree ships. And the Kree traitor, Colonel Yon-Rogg, has provided the security codes necessary to convince the picket ships that passage is authorized. These tricks will probably only work once, which is why the two missions must take place at the same time.

The first mission is simple sabotage. There’s a Kree satellite just past the defense perimeter. This satellite controls the Kree dimension gate technology. It is how they bring in their Chitauri minions and move them around the planet. It’s also how the Kree prevent any other interdimensional movement. Destroying the satellite will stop the Kree from gating in Chitauri to respond to surprise attacks. It will also give Doom the opportunity to recruit certain allies from other, previously inaccessible dimensions.

So, Mission 1 will be to dock with the satellite, sneak or fight past whatever defenses are on board, get to the satellite’s central computer, trigger a self-destruct sequence, and escape.

The second mission requires a lighter touch and possibly some improvisation. It involves a trip to the Moon, specifically to the City of Attilan, secret home of the Inhumans. Doom has learned that the Inhumans are, in fact, the result of ancient Kree genetic experimentation. Because the Terrigen process that gives the Inhumans their powers is actually Kree technology, Doom believes he can reverse-engineer it to create a biological weapon targeting the Kree themselves. So far, however, efforts to contact the Inhumans to see if they will provide a sample of Terrigen crystals have met with no response.

So, Mission 2 will be to go to the Earth-like Blue Area of the Moon and see if the Inhumans can be convinced to ally with Doom. If diplomacy fails, then the team will need to steal some Terrigen crystals and escape back to Earth with them.

Delta Force 1 takes a team vote on which mission to undertake. Juggernaut and Pyro want to blow up the satellite. Psylocke and the Ghost think they are better suited to the diplomacy/theft mission. With Delta Force 1 deadlocked, it’s up to Delta Force 2 to decide which mission they want.

So, apparently, I can’t do math and told Kurt the wrong number of XP. Rather than take XP away from Kurt, I’m giving the rest of you enough to catch up. Merry Christmas! Here are revised numbers for current unspent XP and levels available:
* The Blob: 25 XP, 1 level
* Lorelei: 21 XP, 2 levels
* Venom: 8 XP, no levels
* Machinesmith: 40 XP, 3 levels

December 13, 2017 Session
From Khazakhstan with Love

Delta Force 2 turns Mystique and the surviving Invaders clones over to Doctor Doom. Doom then sends the team to Baikonur in Khazakhastan to steal a Soviet-era Buran space shuttle to replace the one the Invaders destroyed. Arriving at the shuttle hangar, the team is confronted by the power armor wearing Crimson Dynamo, who warns them to leave. Lorelei tries to use her Seductive Commands power to make him helpful, but this only makes him angry and a battle begins.

Venom webs up the Crimson Dynamo, but this barely slows him down. He slams into Venom with his rocket boots. Venom ends up knocked for a loop as the rest of the Cosmodrome’s defenders reveal themselves: Darkstar, Omega Red, Red Guardian, and Ursa Major.

Hilarity ensues when Machinesmith points out that using power armor against him is very risky. He takes control of Crimson Dynamo’s rocket boots. While Crimson Dynamo is busily flying very, very far away, the rest of the Delta Force takes care of the rest of the Russians. Blob bear hugs Ursa Major into unconsciousness. Red Guardian’s shield also ends up stuck to the Blob, so Darkstar has to waste time helping the Guardian pry it free. Then Venom steals the shield and knocks out Darkstar.

Although Omega Red spends most of the fight cocooned in Venom’s strands, his lethal pheromones continue to weaken Delta Force until Lorelei hits him with a hangar door to knock him out Finally, Lorelei’s seductive commands cause Red Guardian to run off and hug the shuttle landing gear. With the Russians all out of commission, Delta Force steals the Buran, completing their mission.

For this session, everyone receives 8 XP: 5 for defeating the Russians, 2 for securing the shuttle for Doctor Doom, and 1 more for being really amusing in the process. Everyone also gets 1 more level.

Current unspent XP and levels available:
* The Blob: 8 XP, 1 level
* Lorelei: 11 XP, 2 levels
* Venom: 14 XP, 1 level
* Machinesmith: 30 XP, 3 levels


November 30, 2017 Session

Doctor Doom is pleased that Delta Force 2 has negotiated an alliance with the Skrulls and the Kree traitor Colonel Yon-Rogg. However, now he has a problem for them to solve. Delta Force 3 recently stole a space shuttle, which will be crucial to the next phase of Doom’s plans. But Delta Force 3 is no longer responding to communications. Delta Force 2 needs to go to Mexico, where Delta Force 3 was hiding out and find out what happened to Doom’s precious shuttle.

Arriving at the coordinates in the Sonoran desert, Delta Force 2 finds a destroyed trailer park littered with the remains of what was once a space shuttle, along with several dead Kree and Chitauri. One of the dead Kree turns out to be an alive Mystique, leader of Delta Force 3.

Mystique reports that her team was attacked by “a bunch of World War II super-heroes,” who destroyed the shuttle. They also killed Electro and Hydro-Man and captured the rest of the team. Mystique escaped only by playing dead. She’s been hiding here, hoping Doom would send someone to investigate.

Mystique doesn’t know where the “World War II heroes,” who Delta Force 2 suspects are more Invaders clones like they fought at 30 Rock, might be hiding out, but she wants revenge. Investigating the dead Kree, everyone notices a strong smell of alcohol on the bodies. The Blob recognizes the smell as “Jose Quesada” tequila, which he knows is manufactured nearby.

The group, accompanied by Mystique, heads to the tequila distillery. In makeshift disguises and broken Spanish, they ask for a tour. The distillery workers quickly agree, but this proves only to be a ploy to lure the team in. The workers quickly reveal themselves to be the New Defenders (or Invaders, depending on who you ask), including the clones (Miss America, Spitfire, and Union Jack, who Delta Force fought before, plus Toro, Bucky, and Captain America!

A difficult battle ensues. Mystique throws a smoke grenade that doesn’t bother the New Defenders at all and, therefore, does more harm than good. The various team members can’t really see what’s going on, but Blob and Lorelei end up fighting Captain America, Bucky, and Spitfire, while Machinesmith and Venom end up engaged with Union Jack, Toro, and Miss America.

Things become more confusing when Venom comes out of the smoke and attacks… the Blob? The Delta Force quickly figures out this is actually Mystique in disguise, and that she must be a traitor to the cause, or maybe a clone. Finally, the real Venom kills Miss America. Machinesmith, taking control of Union Jack’s cybernetic implant, makes the British hero shoot himself in the head. Blob manages to squeeze Captain America and Spitfire into unconsciousness. Lorelei after knocking out Bucky, flings the fake Venom into a burning tequila distilling column. A very angry Toro is easy to “extinguish” after that.

For the last two sessions in total, everyone receives 16 XP: 2 for making an alliance with the Skrulls, plus 2 for doing it without being explicitly told that was their mission and 2 more for turning the trial by combat into a team-up against the Sentinel; 1 for finding the tequila distillery without a lot of messing around, 1 for coming up with the name “Jose Quesada”, 6 for defeating the whole team of New Invaders, and 1 for unveiling Mystique as a traitor in the process; 1 for the GM cancelling a session in the middle there. Everyone also gets one more level.

Current unspent XP and levels available:
* The Blob: 22 XP, 2 levels
* Lorelei: 22 XP, 1 level
* Venom: 23 XP, 2 levels
* Machinesmith: 23 XP, 2 levels


October 19, 2017 Session
Enemies of my Enemy

The Delta Force negotiates with Mary Jane Watson the Skrull Assassin about joining forces against the Kree. “Mary Jane” agrees to introduce the team to the rest of her hidden cell of Skrull spies. She leads them to a scrapyard in Pleasantville, New Jersey where several other Skrulls come out to meet them.

The GM chose Pleasantville as a tribute to the old TSR game “They’ve invaded Pleasantville.” Turns out Pleasantville is a real place. Probably there are Skrulls there in real life, too.

The Skrulls inform the team that the Skrull empire does not ally with just anyone. Before the Skrull spies will consider an alliance, the Delta Force must prove themselves in a trial by combat. A battle ensues in which the two ordinary-looking Skrull spies turn out to be Super-Skrulls, one with the powers of the Fantastic Four and another with the powers of several X-Men.

The battle becomes more difficult when a giant mutant-hunting robot Sentinel shows up and tries to capture The Blob. Things are not going well for the Delta Force until Lorelei convinces the Super-Skrulls that joining forces against the robot would be a good idea. By cooperating, the two groups make quick work of the Sentinel.

After the battle, the Skrulls agree that they will coordinate with Doctor Doom in resisting the Kree. They also introduce the Delta Force to a Kree double-agent who has recently contacted them. It is none other than the team’s old enemy, Colonel Yon-Rogg! In disgrace thanks to his several defeats at the hands of the Delta Force, and also due to some personal disagreements with Imperial policies, he has switched sides. Can he be trusted? Will he prove useful to the Skrull-Delta Force alliance? We’ll see…

XP awards to follow at the end of next session’s writeup.


October 5, 2017 Session
30 Rock

After Delta Force 2 watches Doctor Doom make his televised announcement to the world, Venom becomes agitated. Just before the broadcast, he caught a glimpse of a talk show and saw a woman that looked exactly like Mary Jane Watson. As an avid follower of electronic media, Machinesmith reveals all that he knows about the show:

The talk show is called “Live with Re-Gis and Mary Jane” and it’s on at the same time every weekday morning. It’s hosted by General Re-Gis, the Kree’s head of public relations, and a human actress named Mary Jane Watson. It’s basically a propaganda show where they interview guests who talk about how great the Kree occupation has been for humanity. The show used to be just “Live with General Re-Gis” until they added Mary Jane about six months ago.

Mary_Jane.jpgThe team tunes into the talk show the next day and watches as Re-Gis and Mary Jane interview J. Jonah Jameson, who explains that Doctor Doom is the worst of the “super-powered freaks.” At the end of the show, the hosts announce that J. Jonah will be on again tomorrow, when the show broadcasts live from Rockefeller Plaza. They also will be making a very special announcement, guaranteed to re-assure anyone frightened by Doctor Doom.

The team thinks this is probably a trap, but Venom is determined to go to Rockefeller Plaza and kidnap Mary Jane to make her his bride. The Blob and Lorelei are all in favor of young love and agree to help Venom. Machinesmith thinks it “sounds like a suicide mission,” so he’s also in.

The next morning, the team lands the Blackbird on the Port Authority roof and sneaks over to Rockefeller Center. Rather amazingly, they manage to go unnoticed and mingle with the small audience as the broadcast begins. The special announcement turns out to be that the Kree have recruited a team of superheroes, called the “New Defenders,” to oppose Doctor Doom. The New Defenders, explain the hosts, are the descendants of famous Nazi-punching heroes from World War II, who the Kree have tracked down and empowered with their technology.

J. Jonah Jameson approves, because those heroes from World War II (who were, ironically, known as “The Invaders” back then) were the last good super-freaks. The hosts introduce three of the New Defenders: Union Jack, Spitfire, and Miss America. Machinesmith has seen enough and decides to throw the famous statue of Titan Prometheus at the New Defenders. Unfortunately, the statue proves a bit too heavy for his tractor beam and the battle begins without a good surprise attack.

Mary_Jane_Skrull.jpgMachinesmith does manage to drop the statue on Spitfire, pinning her in the skating rink temporarily, while Blob and Lorelei fight Union Jack and Miss America. Venom takes advantage of the confusion to grab Mary Jane and web her up. However, she suddenly grows claws and cuts herself free! It is soon revealed that this Mary Jane is actually a shape-shifting alien Skrull, a mortal enemy of the Kree.

After Lorelei makes Union Jack cry like a baby, the battle goes well for Delta Force. They defeat the New Defenders and help the Skrull assassin complete her mission to murder General Re-Gis. She announces to the cameras that “Live with Re-Gis and Mary Jane” is cancelled. The Blob makes a very convincing and patriotic speech encouraging the TV audience to resist the Kree. Along with Skrull Mary Jane, Delta Force 2 retreats to the Blackbird and makes their escape.

I don’t remember if you took any hostages with you. We’ll figure that out at the start of next session.

For this session, everyone receives 6 XP: 3 for defeating the New Invaders, 2 for helping Mary Jane Skrull complete her mission and escape, 2 for doing it all on camera without embarrassing the cause.

Current unspent XP and levels available:
* The Blob: 6 XP, 1 level
* Lorelei: 6 XP, 0 levels
* Venom: 7 XP, 1 level
* Machinesmith: 6 XP, 1 level


September 7, 2017 Session
Spring Break

Once again down a player, we had a session using the substitute villains of Delta Force 3. Ben played Ironclad, Kurt played Electro, and Jason played Hydro-Man.

Delta Force 3 has relocated to the east coast of Florida, where their leader Mystique has them hiding out in a run down beach side motel. While loitering in their motel room, awaiting instructions and watching reruns of Dinosaurs, Doctor Doom interrupts the broadcast. He tells the world (or at least those who still have electricity and television) that he’s still alive and has organized the various Delta Forces to resist the Kree. He reveals the Kree’s purpose on earth and calls upon all of humanity to join him in resisting them.

As Delta Force 3 reacts to this announcement (about which they weren’t informed in advance), Mystique arrives with a new mission from Doom. Delta Force 3 has been assigned to steal a space shuttle from Kennedy Space Center. Ironclad has to lead the mission, since he knows how to fly a shuttle, but Mystique says the whole team doesn’t need to bother going. She has already scouted the area and it seems to be lightly defended, if at all. Ultimately, Electro and Hydro-Man decide to accompany Ironclad, just for fun.

The villains make their way to the space center in their stolen maroon 1989 Plymouth Voyager minivan and enter the giant hanger without any trouble. However, as they approach the shuttle itself, a squad of chitauri teleports in to challenge them. Also, Doctor Minerva and Captain At-Las fly out from behind the shuttle. Lightly defended, indeed!

Ironclad crashes the van into the chitauri warleader while Electro and Hydro-Man take care of the chitauri minions. At-Las uses magnetic rays from his uni-beam to take advantage of Ironclad’s weakness, but Ironclad disarms him and the two engage in a wrestling match. Meanwhile, Electro and Hydro-Man trade energy (and water) blasts with Doctor Minerva. The battle is difficult, but Delta Force 3 ultimately prevails and flies off in the space shuttle (which is, of course, much simpler to launch and land in this superhuman universe).

The substitute villains each earned 6 XP, not that it’s going to matter.


August 16, 2017 Session
Sinister Secrets, Part 3

After Delta Force 2 defeats the Mauraders (again), the woman’s voice warns them once again to leave or be destroyed. Of course, the team refuses to leave. Machinesmith opens the door to the final chamber of Mister Sinister’s secret lair.

Inside, they discover that the Kree have beaten them there. The group is led by Doctor Minerva, who is the woman who’s been warning them off. It also includes Captain At-Las, Korath the Pursuer, and a few soldiers. Another cloning tube is in the center of the chamber, with a shadowy figure inside.

Compared to the last two battles, this one is surprisingly easy. Lorelei dominates one of the Kree soldiers and stumbles across a personality weakness in At-Las that allows her commands to effectively remove him from the combat. During the fight, however, she also smashes the cloning chamber, freeing Mister Sinister. He reads Blob’s deepest thoughts and learns what’s happening here, but doesn’t have a chance to do anything else.

Doctor Minerva activates At-Las’ self-destruct device, but Machinesmith is able to possess it long enough to learn its range and alert everyone to get out of the way, along with the captive Korath. He also learns that the device actually teleports Minerva and At-Las to safety before detonating. Mister Sinister also escapes, turning astral before his base is destroyed.

For this session, everyone receives 18 XP: 2 for defeating all the Chitauri I could come up with plus a cloaked Kree, 1 for learning an important secret about the Chitauri, 2 for defeating the Mauraders a third time, 1 more for doing it in style by messing with the cloning tubes, 2 for defeating the Kree leaders, 1 for embarrassing Captain At-Las in the process, 4 for completing the mission and retrieving Mister Sinister’s genetic data, -1 for setting Mister Sinister free, and and a 5 point bonus for the multiple sessions and multiple combats involved.

Each PC also gets one more combat effectiveness level, raising your maximum to 15.

Current unspent XP and levels available:
* The Blob: 24 XP, 1 level
* Lorelei: 26 XP, 2 levels
* Venom: 20 XP, 1 level
* Machinesmith: 12 XP, 1 level


August 2, 2017 Session
Sinister Secrets, Part 2

Delta Force 2 descends into the bowels of Mister Sinister’s secret lair. The elevator opens into a chamber containing six curious fluid-filled cylinders. Humanoid figures can be seen inside. A woman’s voice comes from speakers overhead, warning the Delta Force to leave at once, because “we are in control of this facility.”

The team refuses to leave, so the cloning tubes begin opening and the party once again finds themselves facing a group of Marauders: Arclight, Harpoon, Prism, Riptide, Sabretooth, and Scrambler. There is a pitched battle, but Machinesmith in his new Ultron-based body, turns the tide by possessing the computer system controlling the cloning tubes. He prevents several tubes from opening, trapping Scrambler, Prism, and Harpoon. Harpoon ultimately breaks free, and Prism is able to make flash attacks from inside his, but Machinesmith “purges” Scrambler and Prism, eliminating them. The rest of the team manages to handle the rest of the Marauders.


July 19, 2017 Session
Sinister Secrets, Part 1

Only Andy and Kurt made this session, but because this will be a multi-part adventure, we proceeded with all four characters anyway.

After turning the Nasty Woman and Chelsea over to Doctor Doom, Delta Force 2 has some down time. Machinesmith begins experimenting with the deactivated Ultron, incorporating some of their new base’s alien technology. He comes up with a prototype new body for himself, but it’s not quite ready yet.

In other words, I didn’t quite have time to spend his XP for him before the session.

Lorelei enchants herself a magical returning dagger. Venom does creepy Venom stuff. The Blob discovers a very good pizza place in nearby Salem Center. Soon enough, Doctor Doom contacts the team holographicly via the Danger Room systems. He has several important things to relay:

1. The Nasty Woman is not the real Hillary Clinton. She is, in fact, a mutant clone created by the mysterious supervillain Mister Sinister and put in place long before the Kree invaded. This explains why she tends to change into a snake-woman under stress.

2. By hacking the Kree Omni-Wave Intranet, Doom has learned the real reason the aliens are here. It’s not to save humanity from their own violent tendency, as they have claimed. Nor is it, strictly speaking, to exploit our natural resources for their own gain. It is because the Kree, as a species, have been evolutionarily stagnant for millennia. They believe the human race’s highly volatile DNA will lead them to a breakthrough that will fix this problem. This explains why they’ve been transporting mutants and other superhumans off-planet: to dissect them! Doom believes they will soon move on to ordinary humans, as well.

3. The information the Kree got from the Nasty Woman that they were so excited about was not U.S. national defense secrets she got as the (fake) First Lady. Instead, it was information about her secret master, Mister Sinister, and his mastery of genetic technology. With item 2, above, in mind, it’s clear why the Kree were so interested in Nasty Woman as an informant.

Visit this link for confirmation that the Kree’s evolutionary stagnation is actually Marvel canon, plus some other interest facts Doom would probably have told you.

So, Doom has an immediate assignment for Delta Force 2. The Nasty Woman has revealed to him, just as she did to the Kree, the location of Mister Sinister’s secret base. If the team can get there before the aliens do and destroy it, they’ll really ruin the Kree High Command’s day.

Agreeing to the mission, the group jumps on the Blackbird and flies to the Sinister base: an aging stately mansion in rural MIssouri. As they investigate the grounds, four full squads of Chitauri gate in via strange pylons on the lawn. A pitched battle ensues in which the Delta Force eventually defeats the Chitauri, along with an invisible Kree Lieutenant who used his cloaking device to attack from surprise. However, most of the team, especially the Blob, receives serious injuries from the Chitauri lasonic disintegration weapons.


June 21, 2017 Session
First Family

Ben was not present, so Machinesmith was very ably played by visiting substitute Dustin.

Doctor Doom takes the PCs to a crater in Westchester County, beneath which is hidden the former headquarters of the X-Men. Doom turns this facility over to the PCs to use as a new base. Also present at the base are old ally Psylocke and Doom’s first team, Delta Force One: Juggernaut, Pyro, and Ghost. While Doom works with Ultron’s head to hack the Kree omni-wave internet, Delta Force One trains the PCs in the Danger Room (everyone receives the Teamwork skill for free) and the Ghost gives them some communication devices.

After the training period is over, Doom summons Delta Force Two (the PCs). He has discovered that former First Lady Hillary Clinton is still alive, in Kree custody as an informant under the code name Nasty Woman. The Kree are very excited about the intelligence she has been giving them, so Doom wants the PCs to take her away from them. Adding insult ot injury, she’s being held in Doom’s former castle, Doomstadt, in Latveria. Also in custody is the former First Daughter, Chelsea.

The PCs take the X-Men Blackbird stealth jet to Latveria and infiltrate Doomstadt through the sewers. They face some opposition from Chitauri and Kree artillery. It also turns out this facility is being run by their old nemesis, Colonel Yon-Rogg. He gets flung off a bridge and over a cliff to an uncertain fate. The PCs ultimately rescue Chelsea and Hillary, although she turns into some kind of snake-woman during the battle.

For this session, everyone receives 6 XP: 1 for interacting effectively with Delta Force One, 2 for retrieving the Nasty Woman for Dr. Doom, 1 for also rescuing Chelsea, 1 for defeating Colonel Yon-Rogg a second time, 1 for flinging him off the bridge to a dramatically uncertain fate.

As always, if you plan to spend XP before next session, try to let me know your plans in advance, so we don’t have to spend too much table time revising character sheets. Current unspent XP and levels available:
* The Blob: 6 XP, 0 levels
* Machinesmith: 26 XP, 2 levels
* Venom: 6 XP, 0 levels
* Lorelei: 8 XP, 1 level



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