Delta Force 2 descends into the bowels of Mister Sinister’s secret lair. The elevator opens into a chamber containing six curious fluid-filled cylinders. Humanoid figures can be seen inside. A woman’s voice comes from speakers overhead, warning the Delta Force to leave at once, because “we are in control of this facility.”
The team refuses to leave, so the cloning tubes begin opening and the party once again finds themselves facing a group of Marauders: Arclight, Harpoon, Prism, Riptide, Sabretooth, and Scrambler. There is a pitched battle, but Machinesmith in his new Ultron-based body, turns the tide by possessing the computer system controlling the cloning tubes. He prevents several tubes from opening, trapping Scrambler, Prism, and Harpoon. Harpoon ultimately breaks free, and Prism is able to make flash attacks from inside his, but Machinesmith “purges” Scrambler and Prism, eliminating them. The rest of the team manages to handle the rest of the Marauders.