Necessary Evil: Marvel 1999

January 31, 2018 Session
Enter the Grandmaster

During the confrontation with The Kree at their last outpost in the Blue Area of the moon, a number of plot twists occur that are too complicated to explain here. In the end, though, Delta Force 2 tilts the balance to victory, specifically by taking on and defeating Ronan the Accuser, Mister Sinister (one of the plot twists), and a clone version of Psylocke.

The PCs chose those targets, passing on the other options: Genis-Vell (self-pronounced “ultimate Kree warrior), a cyborg/clone of the Hulk, and a clone version of ”/characters/the-blob" class=“wiki-content-link”>The Blob

At the end of the battle, in yet one more plot twist, the mysterious Elder of the Universe known as the Grandmaster appears. He offers Delta Force 2 the opportunity to take revenge in one last battle against the Kree Supreme Intelligence (an entity the Blob knows something about, if you click the link). After the Grandmaster throws in various incentives for each of them, they agree. He uses his Power Primordial to grand each of them cosmic abilities in preparation for the final battle.

Thanks to the Grandmaster’s Deus Ex Machina, everyone has 100 more XP to spend. Level caps are lifted, so go crazy…



January 17, 2018 Session
Lorelei and the Blob Go to Asgard

After destroying Satellite 13, Delta Force 2 turns their 14 Kree prisoners over to Doctor Doom. Doom is pleased since this allows him to arrange a prisoner exchange, increasing the ranks of the resistance forces. In the exchange, the Kree turn over the following captive superhumans:

Delta Force 1’s trip to the moon was also a success. It turns out the Inhumans were not responding to communications because they were under the mental domination of the mad prince Maximus. Once Delta Force 1 freed the royal family and restored Black Bolt to the throne, the Inhumans were only too happy to assist the resistance and provide a sample of Terrigen crystals.

Over the months that follow, the several Delta Force teams have success after success against the Kree occupiers, who are no longer able to instantaneously summon Chitauri reinforcements. Finally, Doom unleashes his Terrigen Bomb, rendering the earth’s biosphere toxic to the Kree.

The war is not yet over, though, as the Kree withdraw to a base in the Blue Area of the moon. From there, they can still threaten the earth with Nega-Bombs and asteroid projectiles. Doom wants them out of the solar system altogether. Since dimensional travel is possible again, he plans to create a portal to the Inhuman city of Atillan (also in the Blue Area). From there, all of the earth’s defenders can launch a final assault on the last Kree stronghold.

Doom wants to rally an overwhelming force for this final battle, so he calls a meeting to brainstorm possible allies. Delta Force 2 provides a number of useful suggestions (including some the GM hadn’t even thought of):

  • the captured Invaders clones (which Doom has reprogrammed)
  • the Russian superheroes encountered in Kazakhstan
  • Callisto and the Morlocks
  • the Mole Man (who Lorelei agrees to un-statue-ify) and his monsters
  • the Kingpin and his Maggia goon squad (Lorelei agrees to call in the favor she earned)
  • the Super-Skrulls
  • Elektra and her Hand ninjas (Venom reveals that he’s had Elektra hidden away all this time!)

Doom thinks these are all good suggestions, but pushes for one additional important alliance: the Gods of Asgard. Lorelei doubts they will listen to her, but agrees to a diplomatic mission. The Blob goes along for moral support.

At the shattered Rainbow Bridge, the pair encounters Heimdall and negotiate entry into Asgard for the Blob. They also learn the latest news: Thor and Loki are missing and Odin is asleep. Balder is currently Regent of Asgard, but resides with his wife, the sorceress Karnilla, in far away Nornheim. The closest source of allies for Doom’s final battle will be Valhalla, where Heimdall reports several powerful Asgardians are currently residing.

Therefore, Lorelei and the Blob visit a drinking hall in Valhalla, where they encounter the Warriors Three, Brunhilda the Valkyrie, and the Lady Sif. Obviously, a brawl ensues. Things go poorly for Lorelei and the Blob until Balder and Karnilla teleport in and put a stop to it. With Karnilla whispering in his earn, Balder announces that the situation on earth “smacks of Celestial interference.” Therefore, he decrees, Asgard is destined to aid Doctor Doom and the Delta Force in the final battle with the Kree.

For this session, Lorelei and the Blob each receive 8 XP: 2 for securing Asgard’s help and 6 for all the other good ideas about allies.

For our final two sessions, we’re no longer paying attention to “levels,” so you can spend XP however you want. Current unspent XP available:
* The Blob: 21 XP
* Lorelei: 8 XP
* Venom: 0 XP
* Machinesmith: 15 XP

January 3, 2018 Session
Assault on Satellite 13

Delta Force 2 chooses to attack the Kree satellite and send Delta Force 1 on the moon mission. Lorelei, the Blob, and Venom don Soviet space suits while Machinesmith transfers his consciousness into the Buran shuttle and launches it into orbit. As they approach the defense perimeter, Machinesmith transmits the code provided by Colonel Yon-Rogg to the Kree fleet.

On the omni-wave transmitter, the Blob overhears a Kree comment, “It’s an older code, but it checks out.” Another Kree voice demands an explanation for their trip into orbit. The Blob manages to convince the speaker that they are bringing supplies to Satellite 13 and the mission proceeds.

After docking with the satellite, the team is surprised to find that it’s a manned facility and there are Kree waiting to receive the supplies. With a little bit of Lorelei’s magic, they manage to convince the officer in charge that they really belong there. Their subterfuge stands up for a little while, but when the officer calls his General to ask, “Where should we put this robot?”, the shooting starts.

Once Delta Force manages to figure out the elevators, the team fights its way through the three levels of the satellite. They battle more Kree than you can shake a stick out, plus some Chitauri on the dimension gate level. Finally, they make their way to the bridge. Machinesmith jumps into the central computer and starts the self-destruct sequence. Lorelei asks the General in charge to surrender and save his crew. She asks so nicely and convincingly that he immediately complies and the battle ends.

Venom is surprisingly rational today, so Delta Force returns to Earth with a shuttle full of live Kree prisoners. The satellite explodes behind them. No one turns around to look.

For this session, everyone receives 16 XP: 2 for completing the mission and 14 for delivering 14 Kree prisoners to Doctor Doom (he’s quite pleased about this, for reasons you will learn next session). Everyone also gets 2 more levels.

Current unspent XP and levels available:
* The Blob: 26 XP, 2 levels
* Lorelei: 25 XP, 2 levels
* Venom: 20 XP, 2 levels
* Machinesmith: 15 XP, 2 levels


Conference Call of DOOM!

Doctor Doom holds a holographic conference call with Delta Force 1 and Delta Force 2. He explains that he is pleased with both teams’ performance so far. Therefore, he is giving the two teams an opportunity to choose their next missions. More specifically, there are two missions that must take place simultaneously, but either team could complete either mission. So it’s up to the teams themselves to decide which team does which mission.

Both missions involve leaving the Earth. Delta Force 1 will use Doom’s Saucer Ship, while Delta Force 2 will use the Buran space shuttle. Getting these vessels to their destinations will require getting past the Kree space defense perimeter. The Ghost has come up with holographic cloaking devices to make the two ships look like Kree ships. And the Kree traitor, Colonel Yon-Rogg, has provided the security codes necessary to convince the picket ships that passage is authorized. These tricks will probably only work once, which is why the two missions must take place at the same time.

The first mission is simple sabotage. There’s a Kree satellite just past the defense perimeter. This satellite controls the Kree dimension gate technology. It is how they bring in their Chitauri minions and move them around the planet. It’s also how the Kree prevent any other interdimensional movement. Destroying the satellite will stop the Kree from gating in Chitauri to respond to surprise attacks. It will also give Doom the opportunity to recruit certain allies from other, previously inaccessible dimensions.

So, Mission 1 will be to dock with the satellite, sneak or fight past whatever defenses are on board, get to the satellite’s central computer, trigger a self-destruct sequence, and escape.

The second mission requires a lighter touch and possibly some improvisation. It involves a trip to the Moon, specifically to the City of Attilan, secret home of the Inhumans. Doom has learned that the Inhumans are, in fact, the result of ancient Kree genetic experimentation. Because the Terrigen process that gives the Inhumans their powers is actually Kree technology, Doom believes he can reverse-engineer it to create a biological weapon targeting the Kree themselves. So far, however, efforts to contact the Inhumans to see if they will provide a sample of Terrigen crystals have met with no response.

So, Mission 2 will be to go to the Earth-like Blue Area of the Moon and see if the Inhumans can be convinced to ally with Doom. If diplomacy fails, then the team will need to steal some Terrigen crystals and escape back to Earth with them.

Delta Force 1 takes a team vote on which mission to undertake. Juggernaut and Pyro want to blow up the satellite. Psylocke and the Ghost think they are better suited to the diplomacy/theft mission. With Delta Force 1 deadlocked, it’s up to Delta Force 2 to decide which mission they want.

So, apparently, I can’t do math and told Kurt the wrong number of XP. Rather than take XP away from Kurt, I’m giving the rest of you enough to catch up. Merry Christmas! Here are revised numbers for current unspent XP and levels available:
* The Blob: 25 XP, 1 level
* Lorelei: 21 XP, 2 levels
* Venom: 8 XP, no levels
* Machinesmith: 40 XP, 3 levels

December 13, 2017 Session
From Khazakhstan with Love

Delta Force 2 turns Mystique and the surviving Invaders clones over to Doctor Doom. Doom then sends the team to Baikonur in Khazakhastan to steal a Soviet-era Buran space shuttle to replace the one the Invaders destroyed. Arriving at the shuttle hangar, the team is confronted by the power armor wearing Crimson Dynamo, who warns them to leave. Lorelei tries to use her Seductive Commands power to make him helpful, but this only makes him angry and a battle begins.

Venom webs up the Crimson Dynamo, but this barely slows him down. He slams into Venom with his rocket boots. Venom ends up knocked for a loop as the rest of the Cosmodrome’s defenders reveal themselves: Darkstar, Omega Red, Red Guardian, and Ursa Major.

Hilarity ensues when Machinesmith points out that using power armor against him is very risky. He takes control of Crimson Dynamo’s rocket boots. While Crimson Dynamo is busily flying very, very far away, the rest of the Delta Force takes care of the rest of the Russians. Blob bear hugs Ursa Major into unconsciousness. Red Guardian’s shield also ends up stuck to the Blob, so Darkstar has to waste time helping the Guardian pry it free. Then Venom steals the shield and knocks out Darkstar.

Although Omega Red spends most of the fight cocooned in Venom’s strands, his lethal pheromones continue to weaken Delta Force until Lorelei hits him with a hangar door to knock him out Finally, Lorelei’s seductive commands cause Red Guardian to run off and hug the shuttle landing gear. With the Russians all out of commission, Delta Force steals the Buran, completing their mission.

For this session, everyone receives 8 XP: 5 for defeating the Russians, 2 for securing the shuttle for Doctor Doom, and 1 more for being really amusing in the process. Everyone also gets 1 more level.

Current unspent XP and levels available:
* The Blob: 8 XP, 1 level
* Lorelei: 11 XP, 2 levels
* Venom: 14 XP, 1 level
* Machinesmith: 30 XP, 3 levels


November 30, 2017 Session

Doctor Doom is pleased that Delta Force 2 has negotiated an alliance with the Skrulls and the Kree traitor Colonel Yon-Rogg. However, now he has a problem for them to solve. Delta Force 3 recently stole a space shuttle, which will be crucial to the next phase of Doom’s plans. But Delta Force 3 is no longer responding to communications. Delta Force 2 needs to go to Mexico, where Delta Force 3 was hiding out and find out what happened to Doom’s precious shuttle.

Arriving at the coordinates in the Sonoran desert, Delta Force 2 finds a destroyed trailer park littered with the remains of what was once a space shuttle, along with several dead Kree and Chitauri. One of the dead Kree turns out to be an alive Mystique, leader of Delta Force 3.

Mystique reports that her team was attacked by “a bunch of World War II super-heroes,” who destroyed the shuttle. They also killed Electro and Hydro-Man and captured the rest of the team. Mystique escaped only by playing dead. She’s been hiding here, hoping Doom would send someone to investigate.

Mystique doesn’t know where the “World War II heroes,” who Delta Force 2 suspects are more Invaders clones like they fought at 30 Rock, might be hiding out, but she wants revenge. Investigating the dead Kree, everyone notices a strong smell of alcohol on the bodies. The Blob recognizes the smell as “Jose Quesada” tequila, which he knows is manufactured nearby.

The group, accompanied by Mystique, heads to the tequila distillery. In makeshift disguises and broken Spanish, they ask for a tour. The distillery workers quickly agree, but this proves only to be a ploy to lure the team in. The workers quickly reveal themselves to be the New Defenders (or Invaders, depending on who you ask), including the clones (Miss America, Spitfire, and Union Jack, who Delta Force fought before, plus Toro, Bucky, and Captain America!

A difficult battle ensues. Mystique throws a smoke grenade that doesn’t bother the New Defenders at all and, therefore, does more harm than good. The various team members can’t really see what’s going on, but Blob and Lorelei end up fighting Captain America, Bucky, and Spitfire, while Machinesmith and Venom end up engaged with Union Jack, Toro, and Miss America.

Things become more confusing when Venom comes out of the smoke and attacks… the Blob? The Delta Force quickly figures out this is actually Mystique in disguise, and that she must be a traitor to the cause, or maybe a clone. Finally, the real Venom kills Miss America. Machinesmith, taking control of Union Jack’s cybernetic implant, makes the British hero shoot himself in the head. Blob manages to squeeze Captain America and Spitfire into unconsciousness. Lorelei after knocking out Bucky, flings the fake Venom into a burning tequila distilling column. A very angry Toro is easy to “extinguish” after that.

For the last two sessions in total, everyone receives 16 XP: 2 for making an alliance with the Skrulls, plus 2 for doing it without being explicitly told that was their mission and 2 more for turning the trial by combat into a team-up against the Sentinel; 1 for finding the tequila distillery without a lot of messing around, 1 for coming up with the name “Jose Quesada”, 6 for defeating the whole team of New Invaders, and 1 for unveiling Mystique as a traitor in the process; 1 for the GM cancelling a session in the middle there. Everyone also gets one more level.

Current unspent XP and levels available:
* The Blob: 22 XP, 2 levels
* Lorelei: 22 XP, 1 level
* Venom: 23 XP, 2 levels
* Machinesmith: 23 XP, 2 levels


October 19, 2017 Session
Enemies of my Enemy

The Delta Force negotiates with Mary Jane Watson the Skrull Assassin about joining forces against the Kree. “Mary Jane” agrees to introduce the team to the rest of her hidden cell of Skrull spies. She leads them to a scrapyard in Pleasantville, New Jersey where several other Skrulls come out to meet them.

The GM chose Pleasantville as a tribute to the old TSR game “They’ve invaded Pleasantville.” Turns out Pleasantville is a real place. Probably there are Skrulls there in real life, too.

The Skrulls inform the team that the Skrull empire does not ally with just anyone. Before the Skrull spies will consider an alliance, the Delta Force must prove themselves in a trial by combat. A battle ensues in which the two ordinary-looking Skrull spies turn out to be Super-Skrulls, one with the powers of the Fantastic Four and another with the powers of several X-Men.

The battle becomes more difficult when a giant mutant-hunting robot Sentinel shows up and tries to capture The Blob. Things are not going well for the Delta Force until Lorelei convinces the Super-Skrulls that joining forces against the robot would be a good idea. By cooperating, the two groups make quick work of the Sentinel.

After the battle, the Skrulls agree that they will coordinate with Doctor Doom in resisting the Kree. They also introduce the Delta Force to a Kree double-agent who has recently contacted them. It is none other than the team’s old enemy, Colonel Yon-Rogg! In disgrace thanks to his several defeats at the hands of the Delta Force, and also due to some personal disagreements with Imperial policies, he has switched sides. Can he be trusted? Will he prove useful to the Skrull-Delta Force alliance? We’ll see…

XP awards to follow at the end of next session’s writeup.


October 5, 2017 Session
30 Rock

After Delta Force 2 watches Doctor Doom make his televised announcement to the world, Venom becomes agitated. Just before the broadcast, he caught a glimpse of a talk show and saw a woman that looked exactly like Mary Jane Watson. As an avid follower of electronic media, Machinesmith reveals all that he knows about the show:

The talk show is called “Live with Re-Gis and Mary Jane” and it’s on at the same time every weekday morning. It’s hosted by General Re-Gis, the Kree’s head of public relations, and a human actress named Mary Jane Watson. It’s basically a propaganda show where they interview guests who talk about how great the Kree occupation has been for humanity. The show used to be just “Live with General Re-Gis” until they added Mary Jane about six months ago.

Mary_Jane.jpgThe team tunes into the talk show the next day and watches as Re-Gis and Mary Jane interview J. Jonah Jameson, who explains that Doctor Doom is the worst of the “super-powered freaks.” At the end of the show, the hosts announce that J. Jonah will be on again tomorrow, when the show broadcasts live from Rockefeller Plaza. They also will be making a very special announcement, guaranteed to re-assure anyone frightened by Doctor Doom.

The team thinks this is probably a trap, but Venom is determined to go to Rockefeller Plaza and kidnap Mary Jane to make her his bride. The Blob and Lorelei are all in favor of young love and agree to help Venom. Machinesmith thinks it “sounds like a suicide mission,” so he’s also in.

The next morning, the team lands the Blackbird on the Port Authority roof and sneaks over to Rockefeller Center. Rather amazingly, they manage to go unnoticed and mingle with the small audience as the broadcast begins. The special announcement turns out to be that the Kree have recruited a team of superheroes, called the “New Defenders,” to oppose Doctor Doom. The New Defenders, explain the hosts, are the descendants of famous Nazi-punching heroes from World War II, who the Kree have tracked down and empowered with their technology.

J. Jonah Jameson approves, because those heroes from World War II (who were, ironically, known as “The Invaders” back then) were the last good super-freaks. The hosts introduce three of the New Defenders: Union Jack, Spitfire, and Miss America. Machinesmith has seen enough and decides to throw the famous statue of Titan Prometheus at the New Defenders. Unfortunately, the statue proves a bit too heavy for his tractor beam and the battle begins without a good surprise attack.

Mary_Jane_Skrull.jpgMachinesmith does manage to drop the statue on Spitfire, pinning her in the skating rink temporarily, while Blob and Lorelei fight Union Jack and Miss America. Venom takes advantage of the confusion to grab Mary Jane and web her up. However, she suddenly grows claws and cuts herself free! It is soon revealed that this Mary Jane is actually a shape-shifting alien Skrull, a mortal enemy of the Kree.

After Lorelei makes Union Jack cry like a baby, the battle goes well for Delta Force. They defeat the New Defenders and help the Skrull assassin complete her mission to murder General Re-Gis. She announces to the cameras that “Live with Re-Gis and Mary Jane” is cancelled. The Blob makes a very convincing and patriotic speech encouraging the TV audience to resist the Kree. Along with Skrull Mary Jane, Delta Force 2 retreats to the Blackbird and makes their escape.

I don’t remember if you took any hostages with you. We’ll figure that out at the start of next session.

For this session, everyone receives 6 XP: 3 for defeating the New Invaders, 2 for helping Mary Jane Skrull complete her mission and escape, 2 for doing it all on camera without embarrassing the cause.

Current unspent XP and levels available:
* The Blob: 6 XP, 1 level
* Lorelei: 6 XP, 0 levels
* Venom: 7 XP, 1 level
* Machinesmith: 6 XP, 1 level


September 7, 2017 Session
Spring Break

Once again down a player, we had a session using the substitute villains of Delta Force 3. Ben played Ironclad, Kurt played Electro, and Jason played Hydro-Man.

Delta Force 3 has relocated to the east coast of Florida, where their leader Mystique has them hiding out in a run down beach side motel. While loitering in their motel room, awaiting instructions and watching reruns of Dinosaurs, Doctor Doom interrupts the broadcast. He tells the world (or at least those who still have electricity and television) that he’s still alive and has organized the various Delta Forces to resist the Kree. He reveals the Kree’s purpose on earth and calls upon all of humanity to join him in resisting them.

As Delta Force 3 reacts to this announcement (about which they weren’t informed in advance), Mystique arrives with a new mission from Doom. Delta Force 3 has been assigned to steal a space shuttle from Kennedy Space Center. Ironclad has to lead the mission, since he knows how to fly a shuttle, but Mystique says the whole team doesn’t need to bother going. She has already scouted the area and it seems to be lightly defended, if at all. Ultimately, Electro and Hydro-Man decide to accompany Ironclad, just for fun.

The villains make their way to the space center in their stolen maroon 1989 Plymouth Voyager minivan and enter the giant hanger without any trouble. However, as they approach the shuttle itself, a squad of chitauri teleports in to challenge them. Also, Doctor Minerva and Captain At-Las fly out from behind the shuttle. Lightly defended, indeed!

Ironclad crashes the van into the chitauri warleader while Electro and Hydro-Man take care of the chitauri minions. At-Las uses magnetic rays from his uni-beam to take advantage of Ironclad’s weakness, but Ironclad disarms him and the two engage in a wrestling match. Meanwhile, Electro and Hydro-Man trade energy (and water) blasts with Doctor Minerva. The battle is difficult, but Delta Force 3 ultimately prevails and flies off in the space shuttle (which is, of course, much simpler to launch and land in this superhuman universe).

The substitute villains each earned 6 XP, not that it’s going to matter.


August 16, 2017 Session
Sinister Secrets, Part 3

After Delta Force 2 defeats the Mauraders (again), the woman’s voice warns them once again to leave or be destroyed. Of course, the team refuses to leave. Machinesmith opens the door to the final chamber of Mister Sinister’s secret lair.

Inside, they discover that the Kree have beaten them there. The group is led by Doctor Minerva, who is the woman who’s been warning them off. It also includes Captain At-Las, Korath the Pursuer, and a few soldiers. Another cloning tube is in the center of the chamber, with a shadowy figure inside.

Compared to the last two battles, this one is surprisingly easy. Lorelei dominates one of the Kree soldiers and stumbles across a personality weakness in At-Las that allows her commands to effectively remove him from the combat. During the fight, however, she also smashes the cloning chamber, freeing Mister Sinister. He reads Blob’s deepest thoughts and learns what’s happening here, but doesn’t have a chance to do anything else.

Doctor Minerva activates At-Las’ self-destruct device, but Machinesmith is able to possess it long enough to learn its range and alert everyone to get out of the way, along with the captive Korath. He also learns that the device actually teleports Minerva and At-Las to safety before detonating. Mister Sinister also escapes, turning astral before his base is destroyed.

For this session, everyone receives 18 XP: 2 for defeating all the Chitauri I could come up with plus a cloaked Kree, 1 for learning an important secret about the Chitauri, 2 for defeating the Mauraders a third time, 1 more for doing it in style by messing with the cloning tubes, 2 for defeating the Kree leaders, 1 for embarrassing Captain At-Las in the process, 4 for completing the mission and retrieving Mister Sinister’s genetic data, -1 for setting Mister Sinister free, and and a 5 point bonus for the multiple sessions and multiple combats involved.

Each PC also gets one more combat effectiveness level, raising your maximum to 15.

Current unspent XP and levels available:
* The Blob: 24 XP, 1 level
* Lorelei: 26 XP, 2 levels
* Venom: 20 XP, 1 level
* Machinesmith: 12 XP, 1 level



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